Turbo Golf Racing
3D Generalist
Turbo Golf Racing is a fast-paced arcade sports game that blends racing with golf, set in vibrant, stylised environments. I was part of the environment art team, working on assets, level composition, lighting, and animation across more than 90 unique maps. My contributions focused on crafting dynamic, visually cohesive spaces while maintaining performance and gameplay flow.

My Role
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Designed and composed environments across 90+ maps in Unity
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Used custom in-house tools to enhance depth and atmosphere, and to maintain consistency across themes
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Created shaders and materials to support a stylised, vibrant visual identity
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Rigged and animated environmental assets to bring scenes to life
Environment Art
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Built modular environment pieces to support a wide variety of map layouts
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Composed gameplay-focused scenes that balanced visual clarity with player flow
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Worked closely with designers to integrate art seamlessly into game mechanics


Technical Art & Optimisation
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Used custom tools developed in-house to achieve the games visual identity and maintain consistency across themes
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Authored stylised shaders to unify the game’s visual tone

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Animation & Motion
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Rigged and animated props and environmental elements in Maya
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Added motion to scenes for a more immersive and dynamic world
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Ensured animated elements complemented gameplay and did not distract players
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