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Pacer

Environment Artist​

Pacer is a high-speed anti-gravity racing game set across a range of futuristic race tracks. As part of the environment art team, I was responsible for helping define the visual identity of each location by creating high-quality hero props, modular structures, and optimised assets for use across multiple platforms.

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My Role

  • Modelled and textured hero props to establish the visual style and identity of each race track

  • Built modular architecture and landscape assets in Unreal Engine

  • Contributed to worldbuilding through detailed environmental storytelling

Asset Creation

  • Created high-detail props and structural elements for key track set pieces

  • Developed trim sheets and used UDIMs to maintain texture resolution and efficiency

  • Designed modular kits to support flexible, large-scale environment construction

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Technical Art & Optimisation

  • Optimised UV layouts and lightmaps for performance across console and PC

  • Delivered assets suitable for 4K/60fps across all major platforms

  • Balanced visual fidelity with performance targets in Unreal Engine

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Collaboration & Workflow

  • Worked closely with level designers to ensure assets integrated seamlessly with gameplay

  • Collaborated with other artists to maintain a cohesive visual language across biomes

  • Contributed to documentation and workflows for efficient environment production

More projects

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This Dead Winter

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Turbo Golf Racing

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Pallet Generator

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