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Boudoir Environment

A moody boudoir interior environment inspired by the 2013 Tomb Raider reboot and Thief. The goal was to create a dark, atmospheric space with realistic lighting and intricate detailing while ensuring technical efficiency in Unreal Engine.

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Final Results & Impact

This project demonstrates expertise in environment art, technical material creation, and procedural asset variation. The blend of artistic style and technical execution ensures an engaging, atmospheric scene suitable for game environments, cinematics, or VR experiences.

Key features

  • Blueprint-driven candles with customisable materials to enhance realism.

  • All props and environment assets were created from scratch.

  • Dynamic, high-contrast lighting and shadows to evoke a gothic, immersive ambiance.

Software

  • Maya

  • ZBrush

  • Substance Painter

  • Unreal Engine

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Challenges and solutions

Creating Realistic Candle Lighting

Making the candles appear self-illuminated while still reacting to external light sources.

Solution:

A radial gradient texture with subtle drip lines to drive both subsurface scattering and emissive properties.

Exposed material parameters to allow control over:

  • Candle colour

  • Subsurface intensity

  • Emissive falloff height, mimicking wall thickness near the wick

Randomisation & Optimisation

Preventing repetitive appearance of candles.

 

Solution:​

  • A candle Blueprint that alters scale and rotation for each instance, adding variety without manual adjustments.

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