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Desert Eagle

To-scale 3D model of a Desert Eagle .50 AE, based on official blueprints. Originally intended as a 3D-printed display piece, the project was adapted into a real-time Unreal Engine render.

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Key features

  • Accurate Scale & Detail - Modelled using official blueprints for precise proportions.

  • Real-Time Rendering - Adapted for Unreal Engine, presented in a diorama-style scene.

Software

  • Maya

  • Topogun

  • ZBrush

  • Substance Painter

  • Photoshop

  • Unreal Engine

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Challenges and solutions

Adapting the Project for Unreal Engine

The original goal was to 3D print the model, paint it gold, and display it. However, my 3D printer broke during a house move, leaving the project unfinished.

Solution:

  • Rather than letting the model go to waste, I optimised the mesh for real-time rendering.

  • I textured it in Substance Painter to create realistic metal surfaces as well as wear and tear.

  • The final piece was rendered inside Unreal Engine and placed in a small diorama to enhance presentation.​​

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Final Results & Impact

This project demonstrates technical adaptability, turning a personal display piece into a polished digital prop. The accurate modelling, realistic texturing, and real-time rendering showcase expertise in hard-surface modelling and presentation techniques.​

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