Accessibility Consulting for the Games Industry
Making Games Accessible, Inside and Out
I’m a senior 3D artist in the games industry and I’m also blind. I help studios build more inclusive, accessible games by combining lived experience with hands-on technical knowledge. Whether you’re exploring accessibility for the first time or refining your DEI strategy, I bring a unique perspective you won’t find anywhere else.

Why Accessibility Matters in Games
Accessibility in games isn’t just about menus or subtitles — it’s about creating experiences everyone can enjoy. As more players demand inclusive design, studios that prioritise accessibility benefit from:
A wider player base
Stronger brand reputation
Improved DEI practices
More innovative gameplay solutions
My Approach
Most accessibility consultants in games have lived experience, or they have technical expertise. I bring both.
Technical Expertise
Over 8 years as a 3D artist in indie and VR game development, leading teams and optimising pipelines.
Lived Experience
I navigate the world, and the games industry, as a blind developer, with first-hand understanding of accessibility challenges.
Practical Guidance
I don’t just point out problems; I help you find creative, achievable solutions that fit your team’s workflow.
Services for Game Studios
I work with studio heads, producers, and DEI managers to support accessibility at every stage of development:

Accessibility Audits
Review your game in progress from a blind gamer/developer perspective.

Workshops & Talks
Train your team on accessibility principles, workflows, and lived experience insights.

Consulting Sessions
Practical advice for DEI initiatives, design processes, and inclusive studio practices.

Representation Guidance
Ensure authentic, respectful disability representation in your characters and stories.
Advocacy in Action
Accessibility isn’t just theory for me, it’s lived experience. Alongside my work as a 3D artist, I’ve created a project that demonstrates how I see the world as a blind developer.
This project gives players a glimpse into the challenges and possibilities of designing games from a different perspective. It’s part of my mission to raise awareness, spark conversations, and show how accessibility can inspire creativity in game development.
