This Dead Winter
Senior Character Artist
This Dead Winter is a stylised fantasy game set in a harsh, frozen world filled with strange creatures and hidden threats. I was responsible for designing, rigging, and animating the entire creature and character catalogue, as well as developing custom tools and workflows to support the wider team. My work combined technical precision with creative problem-solving to bring the game’s eerie inhabitants to life.


Technical Art & Tooling
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Built custom flow maps and shaders to simulate parallax fur in real-time
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Developed MEL scripts to streamline rigging and animation workflows in Maya
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Provided technical guidance to the art team, supporting problem-solving across departments

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Animation & Cinematics
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Rigged and animated creatures for both gameplay and cinematics
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Focused on expressive, stylised motion to reflect the game’s tone and personality
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Ensured animations integrated smoothly into the engine and narrative beats

My Role
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Created the full roster of characters and creatures for the game
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Designed and implemented custom fur shaders using real-time parallax and flow maps
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Rigged and animated creatures for gameplay and cinematic sequences
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Developed MEL scripts to automate and accelerate production workflows
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Mentored team members and provided technical art support across the pipeline
Creature Art
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Modelled, textured, rigged, and animated a wide range of stylised creatures
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Worked closely with the Game Director to define visual language and creature identity
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Created unique rigs for each creature with a mix of the Advanced Skeleton Rig tool and a MEL script to add additional bones for extra control and fidelity






















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