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Zombieland Headshot Fever Reloaded

Senior Artist / Project Lead​

Zombieland: Headshot Fever Reloaded is a fast-paced VR shooter based on the hit film franchise. As a senior artist on the project, I contributed across multiple areas from environment art and lighting to shader development and optimisation. I also took on leadership responsibilities, helping guide the team through tight milestones and complex visual challenges.

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My Role

  • Delegated tasks across a multi-disciplinary team using agile workflows

  • Mentored junior artists and supported their skill development

  • Fostered a positive team culture while maintaining delivery under tight deadlines

Asset Creation

  • Designed lighting setups and post-processing effects to match the tone of the IP

  • Created stylised environments and assets based on concept art and worldbuilding briefs

  • Worked closely with the Art Director and Producers to ensure consistency in visual style and mood

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Collaboration & Workflow

  • Collaborated with designers, developers, and producers using agile workflows

  • Balanced creative decision-making with technical constraints

  • Actively contributed to cross-discipline problem-solving and quality assurance

Technical Art & Optimisation

  • Built custom master shaders to maintain visual consistency across environments

  • Streamlined asset exports using custom tools and workflows

  • Optimised assets and materials to meet performance targets on VR hardware

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