Zombieland Headshot Fever Reloaded
Senior Artist / Project Lead
Zombieland: Headshot Fever Reloaded is a fast-paced VR shooter based on the hit film franchise. As a senior artist on the project, I contributed across multiple areas from environment art and lighting to shader development and optimisation. I also took on leadership responsibilities, helping guide the team through tight milestones and complex visual challenges.

My Role
-
Delegated tasks across a multi-disciplinary team using agile workflows
-
Mentored junior artists and supported their skill development
-
Fostered a positive team culture while maintaining delivery under tight deadlines
Asset Creation
-
Designed lighting setups and post-processing effects to match the tone of the IP
-
Created stylised environments and assets based on concept art and worldbuilding briefs
-
Worked closely with the Art Director and Producers to ensure consistency in visual style and mood



Collaboration & Workflow
-
Collaborated with designers, developers, and producers using agile workflows
-
Balanced creative decision-making with technical constraints
-
Actively contributed to cross-discipline problem-solving and quality assurance
Technical Art & Optimisation
-
Built custom master shaders to maintain visual consistency across environments
-
Streamlined asset exports using custom tools and workflows
-
Optimised assets and materials to meet performance targets on VR hardware

.png)




















